![]() ![]() So I'm guessing this is what handles the GDFBinary.dll. ![]() exe, the frostbyte engine could potentially be the saviour of PC game modding.Įdit: Seems like there's a bunch of stuff related to resources and game data in the BFBC2BetaUpdater.exe. exe for no reason other then to stop modders, no way I'm buying BC2. If they build all the game data into the. Assuming this is the case lets hope they've done this just so people wouldn't screw with the beta and potentially their backend. dll file, "GDFBinary.dll", I'm guessing GDF stands for Game Data Files. I'm no expert at file formats, so all I'm capable of really is looking for the ascii strings.ītw, it does indeed seem like the code may be implemented into the. Run BC2.exe, find it in the process explorer window, right click - properties, then go to strings and hit save. For all I know they might just be listed for reference. Ya, however its completely set up differently. Seems like they have indeed done it to optimize the game, if I understand it correctly. Its as if they included the lua scripts so we could repack the game. I just ran the BC2 beta succesfully after removing the config.zz file. Either way we'll need to get all the data back into their original formats and folders, and see if we're not able to run the packing scripts. This isn't for patching, but rather so the entire build won't need to be remade for testing minor changes. Notice how their archive system also has lots of _00 files similar to 1942. That is if all the scripts neccesary to pack these are included.Ĭould be done for a million different reasons. In order to modify any content, we'll need to extract all the content back into its original filetype and folder. staticmeshes, and more are all stored within /data/, a folder not included in the redistributable version. So the game data, which would be the equivalent of BF2's. ![]() Looking at the configuration files, there's plenty of references to the following zip files/folders:Īnimations.zip Awards.zip Characters.zip Decals.zip Effects.zip Fonts.zip Levels.zip Localization.zip Materials.zip Menu.zip Objects.zip Persistence.zip Sound.zip Systems.zip Scenes.zip Terrains.zip Textures.zip Weather.zip Settings.zip The lua seems to be for processing and packing the game's data into the /dist/ folder. I tried changing a few of these in the settings/n. ![]()
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January 2023
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